Visual research: an introduction to research methodologies in graphic design by Ian Noble; Russell Bestley.

Chapter 1: Why and How

Table on Page 16.

Table on Page 16.

The table on design problems shows the different types of challenges designers face. Well-defined problems have clear solutions and need focused research. Ill-defined problems are less clear and need more exploration, often with input from users. Wicked problems are complex and have no clear solution, requiring teamwork and repeated testing. This table helps show how the type of problem affects the research approach, with qualitative research being important for understanding deeper, more complex issues.

Reflection:

Chapter 1 highlights key research approaches that are essential for graphic designers. It emphasizes the importance of both primary research (collecting new data through methods like interviews and surveys) and secondary research (analysing existing resources like books or articles) in the design process. The chapter also contrasts qualitative research, which explores personal experiences and perceptions, with quantitative research, which focuses on data and statistics. The practical application of research is a central theme, encouraging designers to use their findings—whether through mood boards, case studies, or user testing—to directly improve their work and make informed decisions. This chapter reinforces the idea that research is not just an academic exercise but a vital tool in creating effective, user-cantered designs.