Visual research: an introduction to research methodologies in graphic design by Ian Noble; Russell Bestley.
Purpose of Visual Research:
Visual research in graphic design goes beyond just collecting images or inspiration. It’s a process of critically engaging with visual culture and understanding the broader context. The goal is to use research as a tool for developing concepts, addressing design problems, and engaging with the audience.
Research in Design:
Graphic design is not just about aesthetics but about solving communication problems. Research is essential in understanding a clients needs, audience expectations, and cultural contexts. It’s Important for creating relevant and effective designs that respond to real-world challenges.
Understanding Design Contexts:
The chapter emphasizes the importance of situating design work within specific contexts—whether historical, cultural, social, or technological. Contextual research provides the background and framework for informed design decisions, ensuring the work resonates with its intended audience.
Different Approaches to Research:
Why Visual Research Matters:
The chapter stresses that visual research helps designers avoid clichés or assumptions, ensuring their work is original, relevant, and effective. It provides a foundation for developing creative solutions and builds confidence in the designer's choices by grounding decisions in research findings.
Application of Research:
The research process is not just academic but practical. Designers are encouraged to apply research findings directly to their work. Whether it's through mood boards, case studies, or user testing, the application of research can help refine concepts and validate design choices.
Ethical Considerations:
Research in graphic design requires ethical responsibility, especially when it involves interacting with people, cultures, or sensitive data. Respect for privacy, diversity, and fairness in research is vital for maintaining credibility and trust.
Critical Thinking and Analysis:
The chapter advocates for a critical approach to visual research, encouraging designers to question assumptions, analyse the validity of sources, and interpret research findings thoughtfully. It’s not about collecting random data, but rather curating relevant and meaningful information to inform design decisions.

Table on Page 16.
The table on design problems shows the different types of challenges designers face. Well-defined problems have clear solutions and need focused research. Ill-defined problems are less clear and need more exploration, often with input from users. Wicked problems are complex and have no clear solution, requiring teamwork and repeated testing. This table helps show how the type of problem affects the research approach, with qualitative research being important for understanding deeper, more complex issues.
Chapter 1 highlights key research approaches that are essential for graphic designers. It emphasizes the importance of both primary research (collecting new data through methods like interviews and surveys) and secondary research (analysing existing resources like books or articles) in the design process. The chapter also contrasts qualitative research, which explores personal experiences and perceptions, with quantitative research, which focuses on data and statistics. The practical application of research is a central theme, encouraging designers to use their findings—whether through mood boards, case studies, or user testing—to directly improve their work and make informed decisions. This chapter reinforces the idea that research is not just an academic exercise but a vital tool in creating effective, user-cantered designs.