Tutor Notes Summary
Feedback from
Theresa (Uni Tutor)
Deadline & structure:
- Final hand-in: Friday 5th December (Week 11).
- I will submit 15 pages for this project and 30 in total for the module.
Focus areas:
- Refine your values and vision, what drives your design thinking?
- Revisit Ben’s questions: Who is it for? What purpose? What’s the point?
- Build your reputation through storytelling and objectives; your design should answer your main question.
Concept development:
- Be clear: is the kit about bringing home with you or creating a new home each time?
- Think about whether your concept leans more towards identity, comfort, or safety, or if it blends all three.
- The project could explore belonging and privacy through a pop-up home or portable identity system.
- It doesn’t have to be physical, it could exist as paper, a forum, or even an immersive AR experience.
- Explore an AR layer where travellers scan their bunk and project their version of “home.”
- Consider creating an online community or digital extension, what do people carry that defines them?
- The artefacts could include symbolic objects, like a patch travellers attach to clothing, a chosen symbol of identity.
- The project could be emotive and reflective, possibly positioning you as the subject. Think about what you took travelling, what you didn’t need, and what you missed.
- Remember: it should be practical but rooted in identity.
Feedback from 1:1 Tutor
Values:
- Define what you value in your practice.
- Do you design for sustainability, accessibility, community, or profit?
- Consider your stance on money, environment, and ethics, how do you want your work to reflect your principles?
- You could touch on confronting inequality, particularly in travel or accessibility.
Vision:
- What do you envision for your brand and audience?
- Are you trying to change something in design culture or how people think about travel and belonging?
- Where do you see yourself as a designer, remote, nomadic, or rooted in one place?
Identity & belongings:
- Reflect on what identity means in relation to the objects you carry.
- How does portability influence your sense of self?
Idea directions:
- Research AR in travel, could it be used to extend your project’s narrative?
- Explore how social media shapes identity while travelling, what’s real vs. what’s curated.
- Consider crossover potential with Project 2, which looks at how galleries present or hide context behind art.
Project 2 (Early Guidance)
- Investigate whether galleries should reveal hidden or political information about artists and their work.