Peer Conversations and Moving Beyond the App

As my research has developed, I have continued discussing the project with classmates and tutors. These conversations have been useful in challenging some of my assumptions about what the eventual design outcome could be.

Conversations With Classmates

One discussion centred around the possibility of using AR or another interactive technology.

However, an important question emerged: Does the outcome actually need to be digital?

Instead of immediately developing an app or screen-based experience, I could investigate alternatives such as interactive projection mapping. This could potentially create a more physical and immersive interaction and would allow me to think beyond conventional UX solutions.

Another useful piece of feedback was that I need to continue centering my audience rather than becoming too focused on technology.

This led to another research question: Is there an established relationship between autistic adults and screen time, gaming or digital environments?

If I decide to explore gaming or interactive technology, I need evidence demonstrating why this medium is appropriate for my audience rather than selecting it simply because it produces an interesting design outcome.

Feedback From Ben

Ben was pleased that I had started thinking beyond creating an app. He felt that the direction of my thinking was logical and encouraged this continued exploration.

This is reassuring because it supports the idea that I should not commit to a final format yet. Instead, I can investigate different forms of interaction and use my research with autistic adults to determine which approach is most appropriate.

Where This Leaves Me

At this stage I want to explore: